Why PLOTELLE exists
Most people who want to make a graphic novel don't stall on ideas. They stall on structure: a premise that never sharpens into a logline, a cast with no arcs, a chapter three that contradicts chapter one, and a script format nobody taught them.
PLOTELLE is built for that gap. It's not a render button and it doesn't write your book for you. It's a project manager that keeps the pipeline moving — premise, cast, outline, then panel-by-panel scripts with dialogue and artist notes — and hands every draft back to you to accept, tweak, or throw out.
The rule the whole studio is built on: the writer decides. Nothing changes your manuscript without you, and your work exports as JPEG or PDF any time you want it out.